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Someone at Forge World really loves drills. In Lords of War land the Cobra and Scorpion also both got respectable point cuts and arebetter than they used to be, but probably still dont have a serious role in lists. There are a couple of grumbles about missing units that are still available that do not have profiles, and sadly a few formatting errors here in there with incorrect battlefield roles and power values, which is a little bit of a disappointment in a 40 book. 2 - Space Marines and Forces of the Inquisition, War Machines of the Adeptus Astartes (Second Edition), Vol. Legio Xestobiax Reaver Titan. Thats especially true because. At that point, given their defensive profile and the fact that they can just flatten stuff in melee, I think theres a plausible argument for trying three of these as a silly gimmick build. Just like the other 40k Codexes it includes a code in the back of the book that unlocks these profiles in the Warhammer 40k app too giving you an easy way of accessing the content on the move. All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. Change), You are commenting using your Twitter account. Why are there no pictures of the vehicles. imperial armour compendium 9th edition pdf trove - PAPADO This will be a process as getting to all the factions, but for now you can find all the points including Forge World, Special Rules, Stratagems, Warlord Traits, Points, Search: The trove warhammer 40k codex. 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . The command squads are obviously the more desireable option, since they get an extra attack with no extra cost, and the good news is that you dont have to include a Commander to be able to take them any more each Commander just lets you take one without using a slot. The Las Pulsar is a whole 20 points cheaper!?!?!?! If youre familiar with the Codex: Space Marines relic contemptor datasheet youre already familiar with this one the only difference is new weapon options. Unfortunately, both of these get hit hard by being forced to take theInspiring Leader warlord trait. Weapons were all simplified, with the Macro weapon type no longer existing, and the Blast ability added where needed. The book itself is split into 4 sections broadly following the split of the old Imperial Armour Indexes Forces of the Adeptus Astartes, Forces of the Imperium, Forces of Chaos and Forces of Xenos. Imperial Armour Compendium - Warhammer 40k - Lexicanum imperial armour compendium 9th edition pdf trove. Theres a clear set of principles running through all the changes in this book, which are generally very healthy for the game but might make owners of a few units a bit sad. imperial armour compendium 9th edition pdf trove Also, R.I.P. Medusas of all flavours get a more functional boost some go up in cost slightly, but the damage on their big gun increases to d6, obviously very nice and much more scary to be up against when theyre well hidden. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. In a move for anyone who loves the Mole Launcher too, the squad can now have this as an attachment too rather than having to replace squad members! The Imperial Knights get profiles for all Knight variants currently produced by Forge World including some much appreciated points cuts! The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. The Hades Breaching Drill can also finally carry Combat Engineers too, something that was overlooked in the previous index. Ill have to use my converted tech priest as a Warpsmith I guess. Otherwise unchanged. Out of the other units, theTesseract Ark also got cheaper (especially if you swap the cannots to particle beamers) but its tough to say if it truly ends up as a winner because of the change to Quantum Shielding, which is definitely a major downgrade on it. Get the latest business insights from Dun & Bradstreet. Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. Losing the grav rule hurts, especially against potential reserve charges. As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! The tanks are OK but theyre still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isnt worth it. Its also a really well organised book making it much easier to use both during a game and while creating your list. Todays Forgeworld Preorders Imperial Armour Compendium andNecromunda! Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. Hazardsalso seem OK they get a substantial point cut in exchange for losing a single wound and thats probably a net positive, just about. The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. Luckily the new Imperial Armour Compendium is here to solve both those problems, and GW have been kind enough to send us a copy. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting itstraight to being much more worth considering than the regular one. Still immunity to melta extra damage? The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. People are sad about the leviathan, but before the compendium he was approaching a Knight in points, had terrible rules, was more expensive than the loyalist version and his guns were average. Credits: That Gobbo. The Thousand Sons appear to get nothing, which sucks. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Trojans are the other huge loss. Change). All the titans are losers (except the warhound). TheValdor Tank Hunter is in a similar boar where it got a decent discount, but lost some oomph in exchange, and doesnt really end up as a desireable package overall. We also see some sneak peaks at what weapons may look like in a future Astra Militarum book with a Vanquisher cannon being listed as S16, AP -4, D9 with +1 to hit Vehicles and Monsters I am suddenly very glad i went with rule of cool and armed my Krieg Leman Russ with a Vanquisher cannon! All of them got boosts and points drops. It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. It retains the CORE keyword, and if you arm it with a kheres assault cannon or multimelta and dreadnought close combat weapon it costs the same as the codex version (well, and an extra 1 CP cost.). Chaos codex trove The Air, Water, and Fire element types can carry the following effects. Uraka, CorBax, and Mamon return, as well as some of the really big greater daemons. The Custodians get the profiles that have previously available on the Forge World website, not massive updates for these outside of some points adjustments, but all the Dreadnoughts including the Telemon have been given the same rule as Astartes Dreads allowing them to reduce damage of incoming shots by 1! Brayarth Ashmantle keeps his strength 8, but drops from toughness 9 all the way to toughness 7. The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. A vindicator: cool. A nice little boost overall. Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. All of these units follow the standard rules for their factions. The second rule isnt really a rule its a set of recommended traits and parent chapters for various Forgeworld created chapters. Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. Astral Claws Ultramarines with Rapid Assault and Hungry for Battle. Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. While it only has 32W, its got T9, a built in 4++ against shooting and the right keywords for Lightning Fast, making it extremely non-trivial to kill at range, especially if you stickFortune on it as well. All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. As a bonus, he doesnt have Martial Legacy, so wont be costing you a CP to field. the Soulshatter Bombard is just a Demolisher Cannon now, and the Hellmaw Flame cannons are Assault and have a 12 range. At a high level, you generally see: With that out the way, on to the factions. Yep! Since you can double gun these, you definitely want to take this variant if youre planning on doing silly things withVisions in the Smoke,itsvastly better than the mainline one for that role. The one sting in the tail here is that hes returned with theSpeedwaaagh! Riding back into battle behind him areNobz on Warbikes, and these arent really priced to move but having the option is strictly better than now. The points have gone up a little, but taking everything together Ithink theres still a unit here, just sitting in a very different role than we used to see. Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. Like with the other forces, the Xenos factions also see some tweaks and adjustments to their datasheets, along with some points updates We will be digging a little deeper into each of these factions later in the week in some more detail, but theres some great changes across the board. This was a stand-alone book release from GW's specialist sister store, Forge World, to bring in-line a number of their special/limited edition miniatures with 9th Edition. Over the next few weeks, well be diving much deeper into these new rules and how they shake things up for each faction and make no mistake, theyshake things up in some pretty big ways. Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. While the main gun remained essentially the same, both types of sponsons got a shakeup. This seems a really fun way of making Titans useable in a normal game, and Im looking forward to seeing how my titans fare as soon as we are able to film battles again! The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. It had a good run. SYNLAB HAUTS DE FRANCE Company Profile - Dun & Bradstreet Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. Putting aside the insult that they cost the same as their loyalist counterparts, lacking the HELBRUTE keyword is a big problem and the added CP cost to bring them makes them more of a liability than anything. Kind of everything else. which get a few tweaks but dont change massively. A WS/BS 2+ contemptor dread, hes a 9 wound character, has a 4+ invulnerable save, and can do a few mortal wounds when he completes a charge. Depending on how the meta moves, this could help or hinder the Ares. The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. 44.3M . Titan Legions have had a massive boost in this book! The Gargantuan Squiggoth can also fall back and charge and even move over other units as it they were not there, something lacking in the current sheet making it easy to pin then down. Custodes Telemon Dreadnought. The Stormblade andPraetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. A lot of the profiles have been tidied a little and they benefit greatly from this, as degrading profiles on low wound models like this was often a problem in the previous edition. The good news is, it gained 4 wounds. The second thing to note is that this section includes a single new Stratagem: The SmokescreenStratagem from Codex: Space Marines makes an appearance here, allowing units with the relevant keyword (mostly tanks) to pop smoke when shot at for 1 CP instead of having that ability for free in a more proactive use way. You Give Goonhammer Writers Serotonin. The unit cost now is the same regardless of weapons (which makes pistol/buckler 5 points cheaper) AND both weapon load outs got a buff. You have to agree that is a massive amount of profiles available in the book! They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. It did pick up the ability to use the previously 30k exclusive Twin Volkite Culverin, a heavy 8 volkite gun. If you are a fan of Forge World models and want the chance to use them in your games of 40k then you really should pick this book up, and while I understand that for pure Tyranid players it may seem a shame you have to fork out for the entire book, for those who collect multiple armies it is great having all these profiles collected in one place! With a big laser: cooler. It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. This website uses cookies so that we can provide you with the best user experience possible. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. Custodian Guard with Adrasite/Pyrithite Spears [CORE] : Pyrithite spears got the new melta rule of half range equals D6+2 damage, but also went up by 5 points, so a slight nerf overall. In the meantime, head over to the Forge World website and pick up some . Its much easier now to drop in a single thing without needing to fill out an additional slot, but youre less likely to be taking multiple. Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. Innocuous but also undeniably winners we have Tetras, which trade out their one shot, three tokens markerlight for a markerlight that just has heavy 3, while going down 5pts each to boot. This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! Grab all the rules for your Forge World collection in one place with the Imperial Armour: Compendium. So this makes the bombs way better against an MSU style list that huddles up as it moves around (see MARINES), but makes them much worse vs hordes. 9th Edition Imperial Armour Compendium: The Goonhammer Review It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. Astraeus! In addition to being recommendations and not rules, theyre just kinda boring. I reckon the Studio have done a great job here at bringing together all these profiles updated and tweaked for the new addition with baked in compatibility to their parent Codexes. Theyre still not amazing they dropped from being toughness 9 down to toughness 8, though picked up a bit of improvement in their guns. as well. Meanwhile, the Tantalus gets ahuge price cut in exchange for trading out the weird warlord no one cared about and is also pretty strong as Covens. 9ed Imperial Armour - Compendium PDF | PDF - Scribd The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. Additionally all the Moirax went down to 12 movement like the Cerastus, again because reasons. [2], Warhammer Community: The Codex Show (posted 9/12/2020), Forge World Webstore: Imperial Armour Compendium, Warhammer Community: Inside Imperial Armour: Compendium (26/10/20), Vol. Given how good Ghaz is that isnt a massive ask, and this guy importantlycan still takeDa Killa Klaw, has the right keyword to beDa Biggest Boss if you arent packing Ghaz, and has gained a point of toughness (T7!) Finally, theHades Breaching Drill looks kind of great now its been detached from the mandatory tag-along veterans, so you can take them as a separate squad as desired, and its melee attacks have been charged up, both getting d3+3 instead of d3 and being flat D3 against most targets and flat D6 against vehicles. Such a fun and nostalgic time painting this up - used @redgrassgames wet palettes, @duncanjrhodes and @thearmypainter paints and can't wait to paint up some more! The Imperial Armour books have also featured a few less well known successor chapters over the years, and Imperial Armour Compendium features suggested chapter tactics to best represent the way they fight I love this and gives players a framework towards designing their chapter to best fit the lore and narrative of the army as reflected in Warhammer 40k literature! Such an awesome model and can't wait to paint more! Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. Imperial Armour Compendium Review. An all around good time here, and a genuinely nasty wrecking ball for Tyranid players. Right out the gate, theCarnodon gets a minor discount and some extra wounds nothing exciting, but nothing to sniff at either. Instead, weve lasered in on our areas of expertise and pulled out what we think the winners, losers and other notable changes are for each faction, aiming to give you the lowdown on the things that matter most.